Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 23, 2008, 03:41 AM // 03:41   #201
Krytan Explorer
 
Kyrein's Avatar
 
Join Date: Jan 2008
Location: Island of Undisclosed Location
Advertisement

Disable Ads
Default

the kournan bombard is neither a catapult, onager or a ballista
Kyrein is offline   Reply With Quote
Old Feb 23, 2008, 03:48 AM // 03:48   #202
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Quote:
Originally Posted by Kyrein
the kournan bombard is neither a catapult, onager or a ballista
It's basically an onegar strapped to a battering ram.
You can't see me is offline   Reply With Quote
Old Feb 23, 2008, 05:14 AM // 05:14   #203
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Quote:
Originally Posted by You can't see me
Sorry, but seige weapons such as the Catapult, Onager or the Ballista =/= firearms such as long rifles, shotguns, etc.
Firearms such as harquebuses and hand cannons =/= firearms such as rifles, shotguns, etc either. You want to get real technical, firearms were used on European battlefields in the early 15th century, and made the official weapon of the royal guard of Henry VII in the late 15th century.

The question is not of realism or historical accuracy or even if it fits the genre. The question is purely that of personal taste.
arcanemacabre is offline   Reply With Quote
Old Feb 23, 2008, 05:21 AM // 05:21   #204
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Quote:
Originally Posted by arcanemacabre
Firearms such as harquebuses and hand cannons =/= firearms such as rifles, shotguns, etc either. You want to get real technical, firearms were used on European battlefields in the early 15th century, and made the official weapon of the royal guard of Henry VII in the late 15th century.

The question is not of realism or historical accuracy or even if it fits the genre. The question is purely that of personal taste.
If we can't use historical accuracy to back up our opinions, than my answer is that guns would not be of my personal taste, as there's simply no point in adding guns in this sort of game. If you like guns, counterstrike is for you. If not, Guild Wars all the way.

Seriously, in every RPG I play that's not modern, someone wants guns. I will never understand this. Why would you want guns when they play no part in the combat system and don't even fit the set time period? It's just as useless as asking to add computers or cars to a game.
You can't see me is offline   Reply With Quote
Old Feb 23, 2008, 05:33 AM // 05:33   #205
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Quote:
Originally Posted by You can't see me
Seriously, in every RPG I play that's not modern, someone wants guns. I will never understand this. Why would you want guns when they play no part in the combat system and don't even fit the set time period? It's just as useless as asking to add computers or cars to a game.
It is sometimes hard to understand other people's opinions when you have such strong ones of your own. I'm personally on the fence. I wouldn't mind if it did; I don't mind that it doesn't. Although I am pretty sure that it wouldn't make the game worse off for having guns. It wouldn't turn it into an FPS, as others have shown that there are successful RPGs that have guns. Would it just make the game feel too modern? I mean, even though historically there were guns right alongside bows, swords, armor, etc? I guess because it's the only medieval tech that is still frequently used, it makes people lose that sense of escapism? I could see that.

Either way, it seems perfectly reasonable, to me, for guns to exist in a fantasy world that already has cannons, fireworks, and complicated armor. Not to mention this would be for GW2, which is said to take place 200 years from the current GW timeline.
arcanemacabre is offline   Reply With Quote
Old Feb 23, 2008, 05:39 AM // 05:39   #206
WTB q8 15^50 Weapons!
 
Pleikki's Avatar
 
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
Default

Idc In MMo No guns. If you want guns go Fps like CS
Pleikki is offline   Reply With Quote
Old Feb 23, 2008, 05:40 AM // 05:40   #207
Academy Page
 
Lady Yuna's Avatar
 
Join Date: Jan 2008
Location: inside your closet.......
Guild: ViLE
Profession: Mo/W
Default

Quote:
Originally Posted by arcanemacabre
It is sometimes hard to understand other people's opinions when you have such strong ones of your own. I'm personally on the fence. I wouldn't mind if it did; I don't mind that it doesn't. Although I am pretty sure that it wouldn't make the game worse off for having guns. It wouldn't turn it into an FPS, as others have shown that there are successful RPGs that have guns. Would it just make the game feel too modern? I mean, even though historically there were guns right alongside bows, swords, armor, etc? I guess because it's the only medieval tech that is still frequently used, it makes people lose that sense of escapism? I could see that.

Either way, it seems perfectly reasonable, to me, for guns to exist in a fantasy world that already has cannons, fireworks, and complicated armor. Not to mention this would be for GW2, which is said to take place 200 years from the current GW timeline.
Yes you are all right and everything. BUT the problem is:
Are the Anet developers willing to go so much as add a set of brand new skill/combat system for a game that is going to be succeed in about 1and 1/2 years?
Lady Yuna is offline   Reply With Quote
Old Feb 23, 2008, 05:43 AM // 05:43   #208
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Quote:
Originally Posted by Lady Yuna
Yes you are all right and everything. BUT the problem is:
Are the Anet developers willing to go so much as add a set of brand new skill/combat system for a game that is going to be succeed in about 1and 1/2 years?
Yet another point to consider. On top of that, guns are just another novelty update like mounts, or races. People want it for no other reason than it would be cool, and the work that would need to be done to accomplish it isn't worth it by a longshot.
You can't see me is offline   Reply With Quote
Old Feb 23, 2008, 05:50 AM // 05:50   #209
Academy Page
 
Lady Yuna's Avatar
 
Join Date: Jan 2008
Location: inside your closet.......
Guild: ViLE
Profession: Mo/W
Default

Quote:
Originally Posted by You can't see me
Yet another point to consider. On top of that, guns are just another novelty update like mounts, or races. People want it for no other reason than it would be cool, and the work that would need to be done to accomplish it isn't worth it by a longshot.
But I can't imagine how would a GW character look cool with a gun......dunno guns in mmo just seems to Never work for me
Lady Yuna is offline   Reply With Quote
Old Feb 23, 2008, 05:52 AM // 05:52   #210
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Quote:
Originally Posted by Pleikki
Idc In MMo No guns. If you want guns go Fps like CS
Yes, I know. I can also go down to Walmart and buy one. Hey, did you know action games have guns, too? Ever hear of Contra? Woo! Guns everywhere! Except not in MMOs... nevermind that one that has over 50% of the market share for MMOs...

Quote:
Originally Posted by Lady Yuna
Yes you are all right and everything. BUT the problem is:
Are the Anet developers willing to go so much as add a set of brand new skill/combat system for a game that is going to be succeed in about 1and 1/2 years?
I'm not sure how that is a problem for a game that is still in development. Remember, this is GW2, not GW. It's an entirely new game. The whole thing is brand new, including the skill/combat system for all we know. Besides, if they're going to do it, they're going to do it.

I entirely agree that this would be ridiculously difficult to implement in the current game, not to mention it would make little sense, and balance issues would be too numerous. But, 200 years in the future, and with a whole new system? I don't see the problem.
arcanemacabre is offline   Reply With Quote
Old Feb 23, 2008, 06:03 AM // 06:03   #211
Academy Page
 
Lady Yuna's Avatar
 
Join Date: Jan 2008
Location: inside your closet.......
Guild: ViLE
Profession: Mo/W
Default

My Bad lol, I thought you meant GW. So I was like....dude....are you crazy?! my bad
Lady Yuna is offline   Reply With Quote
Old Feb 23, 2008, 12:05 PM // 12:05   #212
Krytan Explorer
 
Join Date: Mar 2006
Guild: EOA
Profession: P/W
Default

In order for them to even slightly fit in with GuildWars they would have to be old fashioned flintlocks etc. Which were so inaccurate you needed a whole army to stand in line and volley to actually hit anything.
FeroxC is offline   Reply With Quote
Old Feb 23, 2008, 01:04 PM // 13:04   #213
Desert Nomad
 
N E D M's Avatar
 
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
Default

If you want guns, play
N E D M is offline   Reply With Quote
Old Feb 23, 2008, 01:39 PM // 13:39   #214
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Quote:
Originally Posted by You can't see me
Sorry, but seige weapons such as the Catapult, Onager or the Ballista =/= firearms such as long rifles, shotguns, etc.
I never mentioned those.

I mentioned the Kournan Bombard, which is basically a massive sewed-off shotgun.
And the Vabbian bormbard and the Turtle Siege cannons, which are mortars.
MithranArkanere is offline   Reply With Quote
Old Feb 23, 2008, 07:45 PM // 19:45   #215
Forge Runner
 
You can't see me's Avatar
 
Join Date: Nov 2006
Location: USA
Profession: P/W
Default

Quote:
Originally Posted by MithranArkanere
I never mentioned those.

I mentioned the Kournan Bombard, which is basically a massive sewed-off shotgun.
Last time I checked, the shotgun doesn't use gears under pressure of a tight rope to throw a stone using a mechanical arm.

Quote:
Originally Posted by MithranArkanere
And the Vabbian bormbard and the Turtle Siege cannons, which are mortars.
The vabbian bombard is in no way an example of technological develpment. The thing levitates, suggesting magical support, not to mention it resembles a pneumatic pump above anything else. It's definelty not a mortar.
You can't see me is offline   Reply With Quote
Old Feb 23, 2008, 07:48 PM // 19:48   #216
Lion's Arch Merchant
 
Join Date: Nov 2007
Default

There are canons strapped to luxon turtles, though not sure GW and guns mix. I'd rather see crossbows, bullwhips, flails and dragon tales.
Balan Makki is offline   Reply With Quote
Old Feb 23, 2008, 11:44 PM // 23:44   #217
Forge Runner
 
-Loki-'s Avatar
 
Join Date: Oct 2005
Default

Quote:
Originally Posted by arcanemacabre
I'm not sure how that is a problem for a game that is still in development. Remember, this is GW2, not GW. It's an entirely new game. The whole thing is brand new, including the skill/combat system for all we know. Besides, if they're going to do it, they're going to do it.
Not entirely different. They've said they are keeping the 8 skill system.
-Loki- is offline   Reply With Quote
Old Feb 24, 2008, 12:03 AM // 00:03   #218
Wilds Pathfinder
 
kerpall's Avatar
 
Join Date: Mar 2007
Location: I live in an Igloo in southern BC, neer US border.
Guild: The Pig Pen [PIGZ] & We Aint All [NロロB]
Profession: Mo/D
Default

Guns don't always have to be technological, nor does anyone who wants guns meen they want a Vulcan Mini gun mounted to their wammo's shoulder.

IF you took a staff / wand , and held it Horizontally with a handle on it, what do you get? A GUN (omg, a gun in a mmo? :O , thats blasphemy!)

Magic guns = wands/ staffs held horizontally, not vertically.

Guns dont always have to be carried by you either, what about a prof. that utilizes small seige weapons? A 1/2 scale seige turtle pet that shoots its cannon for attacks, rather than your "elder wolf" that bites. Or the prof creates a "magical turret" (much like a seige turtle cannon, except uses Magic to auto-attack the neerest enemy). Is that no really different than Ritualist spirits?
kerpall is offline   Reply With Quote
Old Feb 24, 2008, 12:15 AM // 00:15   #219
Jungle Guide
 
Biostem's Avatar
 
Join Date: Oct 2007
Default

GW already has the groundwork, in-game, for guns; there's obviously some form of gunpowder or explosives, as proven by the siege turtles, powder kegs, and fireworks.

Having said that, I usually reason that guns wouldn't work because the ability to miniaturize them to the extent where humanoid characters can use them isn't yet there. Basically, if firearms were in the game, they'd be bulky, slow to fire, and pretty inaccurate. They'd essentially be small cannons.

I could see mortars or cannons in-game, but not small individual rifles. Perhaps in the 200+ years that passes between GW1 and GW2, but not in the current incarnation.

Anyway, since even a warrior can pick up a wand and shoot projectiles, there's probably no demand for it, from an in-game perspective...
Biostem is offline   Reply With Quote
Old Feb 24, 2008, 12:21 AM // 00:21   #220
Wilds Pathfinder
 
kerpall's Avatar
 
Join Date: Mar 2007
Location: I live in an Igloo in southern BC, neer US border.
Guild: The Pig Pen [PIGZ] & We Aint All [NロロB]
Profession: Mo/D
Default

No demand for "tools meant to propell items over a certain range at a high velocity through combustion" (aka guns, cannons, mortars, anything that launches items from combustion).

However , as said above, GW has all the necessary things to make these "guns", just the uselfullness of small handheld ones arent all quite there.
kerpall is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:40 AM // 05:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("